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The Bug List -quick list of things for admin, in one place.

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Inthebeginning
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Post by Inthebeginning Fri Aug 28, 2015 10:48 am

This is not intended as a whining/complaint list, but an actionable list of bugs we've recorded, to help in development, please keep it to the facts so its easier for the Admin to parse, thankyou.

here's a few i've seen in the last week (pre 8-28-15), (server autorestart might fix some of them?):

Alb Teleporter:
albion teleporter (bobs) in cotswold has stopped responding (4days now)(recurring after restarts)

Camp mobs passive?:
boars, ratboys (and i assume vendus) camps stopped aggro-ing a couple days ago, not just stand there sometimes, or only 1 in 10 will aggro.(recurring after restarts)

Hastener npcs:
the hasteners on at least Alb and Hib start towns ignore us, (recurring after restarts)
*please make /haste cost 0 or 1 bps for now, that would be quick and easy until a more thorough solution could be worked on Smile

Chants specline (possibly others), hibside:
For all Hibernia stock classes, trying to add the Chants specline token to the class results in failure, where the player loses 23 plat (!!) and the token, but gets no specline, on relog, respec all etc, no matter what they do.  (beastmaster hib-side does* get it successfully however, and others are saying that it works fine adding chants to the custom classes in Hib.  
(i spoke to at least one player who had just lost out due to this, Dordmg , and im not sure he plays here anymore, but if he does, please try to rectify this loss for him)

Dragons:
Dragons seem to have 99% resists, and any attack seems to do only 1 damage.  it takes hours and hours to kill them, (not sure if this is intended), but the loot is quite disproportionate to the time required.  It should probably be on the order of at least what you could farm in that amount of time? though apparently they do* drop some kind of loot which is good.

Loot in general:
reports of specline tokens dropping are down by a lot (and in my own experience in ~20+ kills, i've had one token, as opposed to last week where i probably would have gotten about 5 or more. not a complaint, but serverwide there seems to have been a reduction in loot chances, at least for the custom drops (tokens, souls, other-?) that seemed to coincide with the last time you said you'd adjusted legion's loot.

Legion:
Legion loot is hugely nerfed since a week ago, i hear people talking about 'in my last fifteen kills, no souls"  etc,  from what people are saying, it amounts to one soul in about 15-20 kills o_o.  Compared to pre-adjustment where it was almost always 5 souls per kill.  (which is why i dont have firsthand info, not going to bother with him until it is confirmed as intended, or straightened out)  I've seen other items that have dropped from him, such as bracers or cloaks, and others however.

Class pet levels?:
I've noticed Templar pets seem to be much higher levels than the enchanter or animist pets (probably others also)  they seem to spawn with a +to level, rather than a playerlevel-5 like other classes do, is this intended or do they get a 'buff' to pet level as a custom class?

Magic ineffective at 51+ mobs:
Magic/Nuking classes are still ineffective against purple mobs at lvl 50, which makes casting nukes in a bossfight pointless atm. (and keeps people from playing them in general etc) -would adding the RA that boosts effective spell level to all these classes work for this? -even temporarily-

sorry sir, thats a long list, but it is for now, over Smile

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Post by pmurray67 Fri Aug 28, 2015 5:35 pm

Templar and bonedancer pets have higher lvl then player, and been this way since launch. I don't know about other class's.

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Post by anonymous(1) Fri Aug 28, 2015 8:46 pm

Inthebeginning wrote:
Magic ineffective at 51+ mobs:
Magic/Nuking classes are still ineffective against purple mobs at lvl 50, which makes casting nukes in a bossfight pointless atm. (and keeps people from playing them in general etc)

The only mobs I have come across that have an absolute 100% resist rate are:

Legion
High Lord Oro
Beliathen
Nightmare (yes, that is a capital 'n', not the normal nightmare(s))

---
The alb dragon can have magic used on it, but it does 0 damage

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Post by Inthebeginning Sun Aug 30, 2015 10:53 am

Mid chain and Mid-side "TOA mob/ROG npc":
there isnt one of these mid side -_- and the chain i got fromt he alb side one isnt wearable on my herald Sad so, two things, would a mid-side one of these make chain i could wear on herald, and 2nd, i wantz one midside Razz ty

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Post by Nerull Mon Aug 31, 2015 7:24 am

- lamellar armor can't be crafted
- Lots of items can't be sold/salvaged
- Horse route? Razz
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Post by Inthebeginning Mon Aug 31, 2015 8:43 pm

oh, also tried buying a horse too, could we get a speed upgrad to these that is better, (>_< or at least equal to) the /haste npc? my nice shiny gem horse...is slower, lol. the pros for it would be , its a cash sink for the server, they look cool...and stuff! hehe.

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Post by Nerull Thu Sep 03, 2015 11:01 pm

Please make the souls unsellable, because some moron like me could msell them in a pack of 6 for example Q_Q
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Post by Admin Fri Sep 04, 2015 3:28 pm

I will once i can get db access.

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Post by dansk Sat Sep 05, 2015 6:59 pm

Hey Admin,
Since you're removing useless spells right now figured I'd chime in. Would like to see Battlesongs and Bard Music have thier resists removed as you've done with chants please. Also, in Battlesongs, the lvl 14 damage add shows up in bar even with 50 spec. Not sure why.
Thanks for your hard work!

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Post by dansk Sat Sep 05, 2015 7:01 pm

Would also be nice to see Templar Enhancement and Rejuvenation lines removed as speccing them does nothing and the spells screw you for adding new lines.

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Post by Phree Sat Sep 05, 2015 7:54 pm

would like too see Mastery of Blocking on a herald .. seeing they are the custom tank of the bunch.. but just a suggestion

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Post by Admin Sat Sep 05, 2015 7:55 pm

Templar Enhancement and Rejuve are baseline not spec. they come from the base class.
No Mastery of Blocking for Heralds because they have sooo much damage reduction.

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Post by Nerull Mon Sep 07, 2015 4:55 pm

all the Basalt item aren't sellable/salvageable

all dragonsworn armor can't be sold back
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Post by Admin Mon Sep 07, 2015 6:17 pm

Dragonsworn wont be sellable because it causes bugs and people abuse im working on a fix.
ill add a value to the high level DF items so they can be sold.

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Post by Inthebeginning Wed Sep 09, 2015 11:20 am

hi, i made a crusader alb side, and tried to get rid of the basics specline, i respecced all/realm,  then hit the line remover npc and got his confirm message, then relogged, still had basics.  
so then i took suggestions, and did that again, but added a specline to him after i did the remover, then i relogged. still have basics and chants now Q_Q  i need your help to get it removed, and if i have to remove all lines again, i need a refund of 23 plat Razz    ty in advance.

oh ps i was lvl 50 when i did this. (i might have started the champion path but i dont remember)

the name is Juggernaut.

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Post by Inthebeginning Wed Sep 09, 2015 12:35 pm

ok this ones not so mucha  bug, as a hole in the rules/plan that is being used to grief new server players away, making it impossible (from their point of view) to get a custom class toon started:

every day i hear screams of rage from new players (most even with a 50 farm toon started up as an escorter) as they try to get down into deep df and use a custom class trainer.  its only a few players ganking them over and over, but up to this point we havent had ppl that were such assholes abusing the "its possible in the rules,  df is rvr after all"  and killing lowbies otw to trainers.  

unfortunately we have to think ahead as far as "what if a full group of ppl, or a guild or ..half the server went evil and decided to blockade a realm or a certain player/group from going to the trainers? they could do it, and that player/group would just leave the server.

its sad, but like reall life, theres a few jerks ruining it for the rest of us. after seeing several players new to the server ragequit over it, we're losing population to this current way of doing things.  

either the lvl 5's and their escort (needed just to kill or tank the prince/guard mob) have to be protected/immune to rvr somehow, or the trainers need to be separated from rvr so this abuse cant happen.  banning the jerks that are doing it isnt practical without 24/7 admin babysitting, so...      

i like the adventure factor of going into df and finding the trainers, and surviving while towing a lowbie...but it's broken because if the new guy here cant beat the most elite-geared-RRxyz cl10  ganker...he cant get to a trainer to even touch our custom class content... >_<  that wont work.

so, some kind of immunity spell for the escort and the lvl 5, or a separated zone, or  trainers in town/somewhere else like Co5 dungeon, that all require lvl 50 toons...i dont know Razz

(and with farming groups increasing we'd have to add more camps if we required all toons to be lvl 50 too Razz as one macro group can dominate a camp..heck one player can do that lol)

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Post by asdfg12 Wed Sep 09, 2015 3:59 pm

The paladin heal chant doesn't work outside of combat when it should

And buying the shield line gives you only a small shield and training it doesn't give you any abilities, what the fuck? You could just get cl whatever and get a small shield I am really disappointed I wasted 11 plat on this shitty line

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Post by Admin Thu Sep 10, 2015 5:45 pm

asdfg12 wrote:The paladin heal chant doesn't work outside of combat when it should

And buying the shield line gives you only a small shield and training it doesn't give you any abilities, what the fuck? You could just get cl whatever and get a small shield I am really disappointed I wasted 11 plat on this shitty line
Negatron Batman! paladin heal is a COMBAT HEAL thus heals only when in combat.
have you read the forums? most classes dont get added styles im working on that now but its extensive.
but i appreciate the input.

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Post by Admin Thu Sep 10, 2015 6:04 pm

Inthebeginning wrote:ok this ones not so mucha  bug, as a hole in the rules/plan that is being used to grief new server players away, making it impossible (from their point of view) to get a custom class toon started:

every day i hear screams of rage from new players (most even with a 50 farm toon started up as an escorter) as they try to get down into deep df and use a custom class trainer.  its only a few players ganking them over and over, but up to this point we havent had ppl that were such assholes abusing the "its possible in the rules,  df is rvr after all"  and killing lowbies otw to trainers.  

unfortunately we have to think ahead as far as "what if a full group of ppl, or a guild or ..half the server went evil and decided to blockade a realm or a certain player/group from going to the trainers? they could do it, and that player/group would just leave the server.

its sad, but like reall life, theres a few jerks ruining it for the rest of us. after seeing several players new to the server ragequit over it, we're losing population to this current way of doing things.  

either the lvl 5's and their escort (needed just to kill or tank the prince/guard mob) have to be protected/immune to rvr somehow, or the trainers need to be separated from rvr so this abuse cant happen.  banning the jerks that are doing it isnt practical without 24/7 admin babysitting, so...      

i like the adventure factor of going into df and finding the trainers, and surviving while towing a lowbie...but it's broken because if the new guy here cant beat the most elite-geared-RRxyz cl10  ganker...he cant get to a trainer to even touch our custom class content... >_<  that wont work.

so, some kind of immunity spell for the escort and the lvl 5, or a separated zone, or  trainers in town/somewhere else like Co5 dungeon, that all require lvl 50 toons...i dont know Razz

(and with farming groups increasing we'd have to add more camps if we required all toons to be lvl 50 too Razz as one macro group can dominate a camp..heck one player can do that lol)
 im either going to remove the trainers from rvr or make it where you have to be lvl50 or a combination.

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Post by Admin Thu Sep 10, 2015 6:06 pm

as far as Death Mage, Marauder, and Crusader i dont believe you can remove basics from them as their base class is Adept which Basics is coded to that class.

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Post by Inthebeginning Thu Sep 10, 2015 7:26 pm

on the rvr+trainers thing Razz yeah i dont really want it changed, but if it gets worse i guess it'll have to be /nod.



Admin wrote:as far as Death Mage, Marauder, and Crusader i dont believe you can remove basics from them as their base class is Adept which Basics is coded to that class.

O-O ohhhh, ok ty, i can go ahead and spend that money on my crusader then (if i find out others dont have basic on those i'll hit you up for a refund/respec and removal Very Happy hehe

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Post by Admin Thu Sep 10, 2015 7:43 pm

ill see what i can do to make to easier to remove.

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Post by Inthebeginning Sat Sep 12, 2015 9:01 pm

thanks m8 Smile btw thanks for the adjustments to casters, the nukes are hitting much more often now Very Happy

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Post by Nerull Sat Sep 12, 2015 9:04 pm

Item bp refound npc in hib/mid missing?

Tankard / Corruptor Trainer seems bugged (not accept lvl 5 class change)
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Post by Admin Sun Sep 13, 2015 4:33 am

It's level 50 for all customs now.

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